import { clamp } from "./clamp.js";
/**
* Determines where a value lies between two points.
* @see {@link https://docs.unity3d.com/ScriptReference/Mathf.InverseLerp.html}
*
* @example
* invertedLerp(-10, 0, 10); // 0
* invertedLerp(0, 0, 10); // 0
* invertedLerp(5, 0, 10); // 0.5
* invertedLerp(10, 0, 10); // 1
* invertedLerp(100, 0, 10); // 1
*
* @param {number} value - The point within the range you want to calculate.
* @param {number} start - The start of the range.
* @param {number} end - The end of the range.
* @returns {number} value between 0 and 1, representing where the "value" parameter falls within the range defined by start and end
*
* @function invertedLerp
* @memberof Maths
*/
export function invertedLerp(value, start, end) { return clamp((value - start) / (end - start)); }